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Beholder variant mini
Beholder variant mini









beholder variant mini

The targeted creature must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.įear Ray. The targeted creature must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The beholder must concentrate on this effect, as if concentrating on a spell. The targeted creature must succeed on a DC 15 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

beholder variant mini

It can't use each one more than once.īite. If a creature tries to read the beholder's thoughts, it must succeed on a DC # Intelligence saving throw or take 4d6 psychic damage and be stunned until the end of its next turn. The beholder has advantage on saving throws against being charmed. The beholder can't be surprised.Īlien Mind. The beholder has advantage on saving throws against being blinded. It loses all expended rolls when it completes a long rest. Once the roll is used, it can't use it again. It can choose to do so after the roll is made, but before the effects of the roll are resolved. The beholder can replace any attack roll, saving throw, or ability check made by it or a creature it can see with this roll. When the beholder finishes a long rest, it rolls a d20. Languages Common, Elvish, Dwarvish, Deep Speech, Undercommon.Senses truesight 120 ft., passive perception 19.Skills Perception +9, Insight +6, History +8.











Beholder variant mini